Some people pointed out one error that I was already aware of (the hands of a character weren't touching a table).
Others said it was a great piece and have asked if I will record their audio, as my audio was completely original, recorded with my own voice.
Some on the other hand refused to believe it was my work.
I also got some fantastic feedback from my tutors who've given me a boost of confidence to go a step further.
I'm keeping the original idea of parodying "Saw", however I've decided to build an entirely new set, as well as add more audio, and reanimate my characters to have smoother movements, and to show a wider variety of movements in an attempt to show my understanding of the rigs and their limitations.
With this in mind I worked up a new story board, which doesn't differ too much from the original.
I had also decided to create a larger, more detailed setting.
One of the first things I wanted to do was to show a deeper understanding of lighting and shaders. To do this I decided to create some strip lights.
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| Render Comparison |
I duplicated this to give my scene the required amount of lighting and played with positioning and shadows to create a gloomy atmosphere.
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| Lighting Example |
To combat this I created to spotlights outside of my scene, one for each character, and again edited the relationships of the lights to be character specific and to have absolutely no effect on my scene.
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| Character Lights |
By using hierarchies I was able to create sections of my scene that are interactive. My favourite being a cupboard. By creating hinges and a door, I used the parenting feature to make sure the door will only move with the hinges.
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| Hinged Door |
I've done the same thing with a valve handle on a pipe within the scene. This item will probably not actually be animated at all, but for practice's sake I decided to make it nonetheless.
Finally I've been playing with making cameras, and moving them through my animation.
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| Cameras |







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