Sunday, 16 December 2012

Animation - Computer Generated Part 2


 After finishing customising the Moom rig I did the same with Max. Once I had both finished and scaled correctly I moved onto creating a set. In the image above you can see two walls and a floor.

The set is quite small but it doesn't need to be large, as I'm focusing on closer shots of the characters. I took some stock textures from the internet to use for my floor and walls.


Next I moved onto building a chair prop. It's very crude but hopefully it's obvious that it's a chair.

It was built to fit Max, and will only be seen for a few seconds. Again the textures were found online.


Next I made a table that the characters will interact with in a later scene.


I decided that my walls were probably a bit too bright. As such I found some bloody textures to match the genre. Although I'm doing a parody of horror rather than horror itself, I feel it's still important to have the aesthetics in place to suggest darker themes.

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