Thursday, 10 January 2013

Animation - Computer Generated - Final version

After finishing my second attempt at this animation I decided I wanted to include more "dynamic" cameras, and I needed to slow some of my shots down a little. My animation ran smoothly and all of the action was visable, but the cuts of shots left no frames between action as I hadn't taken that into consideration when I'd planned out my frames.

As such I started over keeping my set and introducing the water shader I had created. The water shader unfortunately didn't animate well at all, so it was removed.

I decided to add a few new shots to create a lengthier piece, and hopefully build a some tenstion between actions.

I tried to smooth out certain pieces of movement so as to look a little more professional, and hope this can be seen throughout the piece.


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